1w6 - Ein Würfel System - Einfach saubere, freie Rollenspiel-Regeln
This is a one-page ruleset for quick games. Like almost everything else on this website (1w6.org) it is free licensed,1 so you can use, change and share it however you like, as long as you allow others to do the same with your contributions. The Flyerbook rules are a translation of our German Flyerbooks, adapted to the World of No Dice.2 To play, you also need pregenerated charactercards (though there are very brief character creation rules). The german version of these rules is intended to be used with short scenario flyers. This english version currently only includes a short starter to get your creativity running.
The rules work for short one-shots as well as for long campaigns (when you add experience points).
Have fun with Flyerbooks! —Drak
You want to play, but you have no adventure at hand? You only have 2 hours so you don’t want to spend half the time learning rules and creating characters?
Then this Flyerbook is for you.
The GM reads this rule-sheet. Meanwhile each player chooses a character card. If you have new players, the experienced players tell them why roleplaying is cool (but keep it short!) and how it works.
Now the GM reads the character cards the players chose, while the players read the rules and organize one die (D6) for each participant.
The images in this post are from Mike Perry and were created for the webcomic No Dice. To our greatest joy, Perry allowed us to use them under the GPL! And I kinda enjoy the idea of using images from a comic named “No Dice” for a dice-based pen-and-paper roleplaying game ☺. It is also a really nice comic: Good enough to make it into the list of the webcomics I check daily. So if you like fun stories which do not shun away from controversial topics without ever losing their funny, then by all means have a look at No Dice! —Drak ↩
In case you’re near germany and did not yet reserve this saturday for visiting an RPG shop (or don’t know the next RPG shop in germany) during the free RPG day (Gratisrollenspieltag, GRT), have a look at
We are Everywhere!
Alternative title: "Why is ruines most groups, when players miss every 4th session. And what can we do about it."
If you want to know the science behind that quite daring claim, please read on.
NOTE: The following part is still the mostly raw output of Google translate. Only read on, if you can tolerate Yoda and C3PO trying to translate what R2D2 says about roleplaying ;)
If you can cope with that, and additionally want to help improving the text, please register and send us a message, so I can give you the rights to edit it like a wiki. The text is free licensed like most of the site (GPL).
Amagi Games' question was: How could many people all work together on that one (or several) gaming worlds?
Gosh, I just wanted to post a comment to The Cloud on Amagi Games, but it got a bit longer. This is just an initial brainstorming about what came on my mind. I'm glad about any responses.
Wenn Interesse besteht, lasse ich mich auch zu einer deutschen Version breitschlagen.
First of all, there are people with different motivations, say specialties. What comes to my mind is the following:
"I want to help worldbuilders to stop worrying 'how can I create working (rolplaying) rules for my world or campaign*?', and to be able just think 'how can I modify the rules to make them mirror the feeling of my world or campaign?', and I want that to be easy." - Drak
Google Summer of Code™ Organization Application
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